# Inspect a render job

> Use the resizable frame grid, preview, details, scene settings, charts, machines, and logs on a job page.

- Canonical HTML: https://superlumin.al/docs/web-ui/job-details
- Markdown endpoint: https://superlumin.al/docs/web-ui/job-details.md
- Structured page data: https://superlumin.al/docs/web-ui/job-details.json
- Last updated: 2026-08-04
- Author: Superluminal Engineering

## Related Superluminal Research

- [Superluminal vs RenderStreet](https://superlumin.al/compare/superluminal-vs-renderstreet): RenderStreet On Demand GPU completed all four benchmark scenes with exact dollar charges. Recorded times, prices, machine counts, and the One subscription compared.
- [Superluminal vs iRender](https://superlumin.al/compare/superluminal-vs-irender): The test used one rented iRender workstation with four RTX 4090 GPUs. Its cost covers the complete paid machine window.
- [Superluminal vs RenderJuice](https://superlumin.al/compare/superluminal-vs-renderjuice): RenderJuice completed all four scenes through a monthly GPU-minute plan. Its workflow used a separate packer, browser upload, and ZIP delivery.

## Complete documentation

The job page is a resizable workspace. Collapse or resize panels to fit the task: visual review, frame diagnosis, settings checks, or performance analysis.

![The job workspace with header, frame details, frame grid, preview, job details, and charts panels](https://superlumin.al/docs/images/web/job-overview.png)

*Resize or collapse the workspace panels around the current review or diagnostic task.*

- [Annotation 1: Job status, progress, and actions](/docs/web-ui/job-details#workspace-panels)

- [Annotation 2: Selected-frame details and re-render](/docs/web-ui/job-details#frame-grid-and-selection)

- [Annotation 3: Frame grid](/docs/web-ui/job-details#frame-grid-and-selection)

- [Annotation 4: Sequence preview](/docs/web-ui/job-details#preview)

- [Annotation 5: Job and scene details](/docs/web-ui/job-details#job-and-scene-details)

- [Annotation 6: Operations chart and render logs](/docs/web-ui/job-details#charts-and-logs)

## Workspace panels

| Panel | Use it for |
| --- | --- |
| [**Frame details**](#frame-grid-and-selection) | Inspect one or several selected frames and use actions such as **Re-render** where available. |
| [**Frame grid**](#frame-grid-and-selection) | See sequence state, select frames, and navigate the range. |
| [**Preview**](#preview) | Play or scrub the image sequence, zoom/pan, and choose available layers. |
| [**Job / Scene details**](#job-and-scene-details) | Verify job state, progress, estimates, machines, operation timings, and submitted Blender settings. |
| [**Charts / Logs**](#charts-and-logs) | Inspect the operations chart or read the selected scope's render logs. Per-machine telemetry lives in the [Machines card](#machines-and-timings). |

The browser remembers panel sizes and collapsed state. If a panel seems missing, look for its collapse control before you assume the data is gone.

## Frame grid and selection

Frame tiles show state and preview availability: finished frames show thumbnails, active frames show a spinner, and queued frames show a clock. Selecting a frame connects the grid to frame details, preview position, charts, and logs.

![The frame grid showing finished thumbnails alongside rendering and queued frames](https://superlumin.al/docs/images/web/job-frame-grid.png)

*One glance separates finished, rendering, and queued frames.*

These keys work while focus is not inside an input. Frame navigation follows valid frames in the configured step:

| Key | Action |
| --- | --- |
| `Space` | Play or pause the preview. |
| `←` / `→` | Move one frame. |
| `Shift` + `←` / `→` | Move ten frames. |
| `Home` / `End` | Jump to the first or last valid frame. |
| `Ctrl`/`Cmd` + `A` | Select all visible or filtered frames. |

Selecting a frame fills the details panel on the left with its status, timing, and machine.

![Details for the selected frame with status, timing, machine, and the re-render action](https://superlumin.al/docs/images/web/job-frame-details.png)

*The selected frame's status, total time, machine, and actions.*

Use **Re-render** after you correct or understand an issue. For an active task, the label can be **Cancel and re-render**. Re-render queues the frame again and can replace its existing output. If you repeat it without reading the logs, you can pay for the same failure twice.

## Preview

The preview plays and scrubs the image sequence. You can also zoom, pan, and select layers when a frame has multiple render layers or outputs. The timeline and grid can show frames before every optimized preview is ready.

![The Classroom Normal pass selected in the render-layer preview](https://superlumin.al/docs/images/web/job-render-layers.png)

*Choose a render layer without leaving the sequence player. This example shows the Classroom Normal pass.*

![Playback controls with play, step, frame counter, settings, and fullscreen](https://superlumin.al/docs/images/web/job-preview-controls.png)

*The timeline above the bar colors each frame by state, and the counter shows the playback position within the range.*

### Preview is not original output

Web images are optimized for responsive review. Use **Manage & Download** in Blender for the full-quality image files and validate those before delivery or compositing.

## Job and Scene details

The details panel separates operational job information (the **Job** tab) from the submitted scene configuration (the **Scene** tab).

### The Summary card

![The job details panel with summary, cost, timing estimates, machines, and operation times](https://superlumin.al/docs/images/web/job-details-panel.png)

*The Job tab: status with its action, the Summary readouts, and the collapsed Machines and Operation Times cards.*

Every Summary row is one reading with the same layout: the label, the current figure, and a lighter annotation to its right. Annotations that start with **est** are live projections. They keep refining as frames finish. Treat them as estimates, not commitments.

| Row | Figure | Right annotation |
| --- | --- | --- |
| **Status** | Queued, Running, Blocked: funds, Paused, Error, or Finished, with the matching action (Pause/Resume) beside it. | |
| **Cost** | Credits accrued by completed work so far. | **est**: projected total cost for the whole job. |
| **Elapsed** | Wall-clock time since rendering started. | **est**: projected total duration. |
| **Submitted** | When the job was submitted. | How long ago that was. |
| **Completion** | The estimated (or actual) finish time. | How far away (or ago) that is. |
| **Frames** | Finished frames out of the requested total. | Percent complete. |

Every row folds open: click it to expand the breakdown behind the figure.

![The Summary card with the Cost row expanded into accrued, estimated total, balance after, per-frame, and burn-rate figures](https://superlumin.al/docs/images/web/job-summary-expanded.png)

*The Cost row expanded. Each Summary row folds open the same way.*

What each fold contains:

| Fold | Breakdown |
| --- | --- |
| **Cost** | **Accrued** (spent so far), **Est. total**, **Left after** (projected organization balance once the job finishes), **Per frame** (average cost per finished frame), **Burn rate** (credits per hour at the current pace). |
| **Elapsed** | **So far**, **Remaining**, **Est. total**, **Compute** (summed machine time across all nodes), **Parallel** (how many machines' worth of work is happening per wall-clock hour). |
| **Submitted** | **Timestamp** (full date and time), **Age**, **Queue wait** (time between submission and the first frame starting). |
| **Completion** | **Est. finish** (or **Finished** once done), **Remaining**. |
| **Frames** | **Failed** (only when any exist), **First**, **Last**, **Step**, **Rate** (frames finishing per unit time), **Length** (the sequence's playback duration). |

Compute versus Elapsed is the key pair for judging parallelism: a job with 10 minutes elapsed and 60 minutes of compute ran roughly six machines wide.

### The Scene tab

**Scene** preserves what the submission captured, organized into **Job**, **Render**, **Output**, and **View layer** sub-tabs. Use it to check the submitted settings, even after the local scene has changed.

![The Scene tab showing the Blender settings captured at submission](https://superlumin.al/docs/images/web/job-scene-settings.png)

*The Scene tab preserves the submitted configuration: name, format, engine, frames, version, and the farm options, with Duplicate job below.*

## Charts and logs

The operations chart compares phase timing across frames. Per-machine GPU, VRAM, CPU, and RAM telemetry appears in the Job overview's Machines card. Use both to form a hypothesis, then confirm it against frame details and logs. Utilization alone does not prove the bottleneck.

![The operations chart comparing download, render, and upload phases across frames](https://superlumin.al/docs/images/web/job-charts.png)

*Each bar stacks a frame's download, render, and upload time. Select a frame to read its exact numbers on the left.*

Switch the same panel to **Logs** for the selected scope's render output.

![The log view with search, match navigation, severity filter, and text-size controls](https://superlumin.al/docs/images/web/job-logs.png)

*Search with match navigation, a minimum-severity filter, text sizes, and log download live in the panel header.*

The log view supports:

- `XS`, `S`, `M`, and `L` text sizes
- text search and previous/next match navigation
- severity filtering
- log download for offline review or support

Select the exact failed frame before you diagnose a frame-specific error. When the order of events matters, send a downloaded log, not a cropped screenshot.

## Machines and timings

Machine information helps explain parallelism and which frames ran where. Expand the **Machines** card in the details panel for per-machine telemetry.

![The Machines card expanded with the machine list and telemetry](https://superlumin.al/docs/images/web/job-machines.png)

*The Machines card expanded: live utilization with Average or Per node views, the metric tiles, and each machine's frame tally.*

Reading the card:

- The **Machines** row counts the nodes assigned to the job, with their aggregate state (for example **all active**) beside it. Its fold breaks down **Compute** (summed machine time), **Est. total**, and **Active now**.
- The **chart** plots the selected metric over the recent window. **Average** blends all machines into one line. **Per node** draws each machine separately so one struggling node stands out.
- The **metric tiles** switch the chart between **GPU** (compute utilization), **VRAM**, **CPU**, and **RAM**, each showing its current reading and a spark of its recent history.
- The **machine list** shows each node with the number of frames it has completed and an activity bar. Selecting a machine opens its spec plate: what it is rendering right now (frame, operation), **Last seen**, **Uptime**, **Send errors**, its frame **Range** on this job, **Time on job**, and per-frame timing (**Fastest**, **Slowest**, **Job average**) alongside its **Download**, **Upload**, and **Render only** splits.

### Operation Times

The **Operation Times** card shows where the job's machine time went. It has one row per operation (project download, render, thumbnail generation, output upload). Each row folds open into **Avg** per frame, **Cost**, and **% of total**, with a **Total** row at the bottom. It answers a different question than the chart panel: the [operations chart](#charts-and-logs) compares phases *across frames*, while this card sums them *across the job*.

The first frame on a machine can include project download and startup work that later frames avoid. Compare similar frames, and keep these measures apart:

- wall-clock elapsed time
- aggregate machine time
- render time
- the surrounding download, scene-build, thumbnail, and upload operations

## Download original output

The web app does not download full output. The job header points you to Blender instead: open **Render Properties → Superluminal Render → Manage & Download**, select the job, and choose **Download job output**.

![The job header's Download popover pointing to Manage & Download in the Blender add-on](https://superlumin.al/docs/images/web/job-download-popover.png)

*The header's Download chip explains the flow and marks the exact button in the add-on.*

- [Output guide](/docs/web-ui/outputs): Plan download, validation, and retention for original frames.
- [Manage & Download](/docs/blender-addon/manage-and-download): Run a resumable job-output transfer from Blender.
- [Troubleshoot frames](/docs/blender-addon/troubleshooting#render-and-frame-errors): Turn logs and exact-frame reproduction into a focused fix.
