# EEVEE on a render farm

> Superluminal put all 50 Fox (EEVEE) frames on local disk 78.1 seconds before GarageFarm. Short EEVEE frames make farm overhead the deciding cost.

- Canonical HTML: https://superlumin.al/eevee-render-farm
- Markdown endpoint: https://superlumin.al/eevee-render-farm.md
- Structured page data: https://superlumin.al/eevee-render-farm.json
- Primary image: https://superlumin.al/seo/charts/eevee-render-farm-comparison-scatter-2026.png
- Published: 2026-07-29
- Last updated: 2026-08-06
- Author: Superluminal Engineering

## Quick answer

EEVEE renders each animation frame independently. The 50-frame Fox (EEVEE) benchmark shows when farm startup and file transfer matter more than rendering.

### Key benchmark facts

| Fact | Value | Context | Evidence |
| --- | --- | --- | --- |
| Benchmark scene | Fox · 50 EEVEE frames | Each service received the same base project. Fox Renderfarm required the EEVEE device set to None. |  |
| Superluminal render pipeline | 66.5 seconds | Recorded 10-node render pipeline after upload. | https://superlumin.al/seo/evidence/render-farm-benchmarks-2026-08.json |
| Parallel work | Separate frames | Each farm node renders one EEVEE frame at a time. |  |
| Memory rule | One frame must fit one node | Adding nodes increases frame throughput, not the VRAM available to one Blender process. |  |

## Data access

- [This page as structured JSON](https://superlumin.al/eevee-render-farm.json)

- [Superluminal render pipeline](https://superlumin.al/seo/evidence/render-farm-benchmarks-2026-08.json): Recorded 10-node render pipeline after upload.

- Every chart below includes a full-resolution PNG and its underlying values as a Markdown table.

## Related documentation

- [Configure and submit a job](https://superlumin.al/docs/blender-addon/job-submission): Configure job naming, frames, render order, image output, and the still or animation submission flow.

## Complete report

EEVEE is Blender's physically based real-time renderer. Its frames often finish in seconds, but a long animation can still take hours.

At five seconds per frame, a 2,000-frame animation takes 2 hours and 47 minutes on one computer. A farm renders separate frames at the same time.

## Fox scene benchmark result

Our [2026 Blender render farm benchmark](/compare/blender-render-farms) rendered 50 EEVEE frames from the Fox scene.

Superluminal reported provider completion 84.9 seconds after upload began. All 50 files were local after 91.1 seconds. Its render pipeline took 66.5 seconds.

GarageFarm reported provider completion 132.8 seconds after upload began. Its complete local output arrived after 169.2 seconds.

Superluminal delivered the full sequence 78.1 seconds sooner. Seconds-long frames expose everything else a farm does. That exposure favors us.

![Completed Fox EEVEE jobs plotted by render-pipeline time and qualified cost](https://superlumin.al/seo/charts/eevee-render-farm-comparison-scatter-2026.png "Fox EEVEE: render-pipeline time and cost")

*Superluminal was fastest on the Fox scene. Its 10-node run took 66.5 seconds and cost $0.33. [Open the full-resolution PNG](https://superlumin.al/seo/charts/eevee-render-farm-comparison-scatter-2026.png).*

#### Underlying data: Fox EEVEE: render-pipeline time and cost

X axis: **Render pipeline, seconds**. Y axis: **Cost, USD**.

| Panel | Render farm | Run | X | Y | Marker | Status | Recorded detail |
| --- | --- | --- | --- | --- | --- | --- | --- |
| All runs | Fox Renderfarm | Fox Renderfarm | 540.434 | 2.443 | triangle | completed | fox-eevee: 540.4 s render pipeline, $2.44 (exact charge) |
| All runs | GarageFarm | GarageFarm | 113.966 | 1.12 | triangle | completed | fox-eevee: 114.0 s render pipeline, $1.12 (exact charge) |
| All runs | iRender | iRender | 736.733 | 6.139 | triangle | completed | fox-eevee: 736.7 s paid workstation window, $6.14 (rate-derived full upload-through-local-completion machine cost, 6.1394 iR at the verified 30 iR per hour rate, converted at the $1 face value per main-balance iR actually deducted; a 50 iR promotional balance from the same deposit could halve the effective rate but its spendability is unconfirmed) |
| All runs | RebusFarm | RebusFarm | 168.367 | 15.18 | triangle | completed | fox-eevee: 168.4 s render pipeline, $15.18 (dated or provider-defined USD estimate) |
| All runs | RenderJuice | RenderJuice | 342.301 | 0.83 | triangle | completed | fox-eevee: 342.3 s render pipeline, $0.83 (dated or provider-defined USD estimate) |
| All runs | RenderStreet | RenderStreet | 813.4 | 0.83 | triangle | completed | fox-eevee: 813.4 s render pipeline, $0.83 (exact charge) |
| All runs | Superluminal | 10 GPUs | 66.467 | 0.33 | triangle | completed | fox-eevee: 66.5 s render pipeline, $0.33 (exact charge) |
| All runs | Superluminal | 30 GPUs | 75.567 | 0.31 | triangle | completed | fox-eevee: 75.6 s render pipeline, $0.31 (exact charge) |
| All runs | Superluminal | 5 GPUs | 77.733 | 0.14 | triangle | completed | fox-eevee: 77.7 s render pipeline, $0.14 (exact charge) |

iRender's render pipeline finished 80.6 seconds after upload completed, but manual file synchronization took another 556.5 seconds. Its complete local output arrived 657.1 seconds after upload began. Fox Renderfarm delivered its complete local output after 579.8 seconds. RebusFarm rendered 50 frames, but its downloader saved only six locally.

## Short frames make startup more important

Every node must start Blender, open the scene, prepare the frame, render it, write the file, and upload it.

These steps can take longer than the EEVEE render itself. The Persistence Engine can keep Blender open between frames and avoid repeated startup work.

See the [process-reuse measurements](/how-superluminal-is-so-fast).

## Nodes split the sequence

Each node renders one frame at a time, so more nodes raise frame throughput. Bake simulations and other sequential caches before submission. Each node must be able to render its assigned frame without the previous frame.

## Keep the Blender version and engine together

The benchmark sent the same base project to each service. Fox Renderfarm required the EEVEE device setting to be **None**.

Superluminal rendered the base project without that change. The farm version, engine, scene settings, and output format are part of the submitted job.

For supported releases and node controls, see [render engine compatibility](/compatibility/render-engines) and [render-node settings](/docs/blender-addon/render-node-settings).

## Sources

| # | Source | Type | Checked | URL |
| --- | --- | --- | --- | --- |
| 1 | Blender Manual: EEVEE | Official Blender documentation | 2026-08-05 | https://docs.blender.org/manual/en/latest/render/eevee/index.html |
| 2 | Blender Manual: EEVEE limitations | Official Blender documentation | 2026-08-05 | https://docs.blender.org/manual/en/4.5/render/eevee/limitations/limitations.html |
| 3 | Render farm benchmark dataset, July to August 2026 | First-party benchmark evidence | 2026-08-05 | https://superlumin.al/seo/evidence/render-farm-benchmarks-2026-08.json |
