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Superluminal

Superluminal vs RenderStreet

By Superluminal Engineering

RenderStreet picks the machine count for you, and it picked 2 for the EEVEE scene. Superluminal finished every scene sooner and charged less every time.

Published 2026-08-08 · Updated 2026-08-08

Superluminal finished every scene sooner and charged less every time. RenderStreet completed all four scenes with exact dollar charges, which several farms here could not manage.

Superluminal and RenderStreet in the benchmark ranking

Both services are selected. The other seven farms stay visible but muted for context.

Superluminal and RenderStreet selected on the 2026 render farm score scatterplot
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RenderStreet ranked fifth overall at 86.5, with a Speed Score of 68.8 and a Cost Score of 121.7: cheaper than the reference, slower. The benchmark method explains both numbers.

Nine contacts and no account

Testing RenderStreet was harder than rendering on it. Our own sign-up never produced a working account. Nine contacts across email, the support form, and LinkedIn resolved nothing.

An existing customer finally lent us account access, and every recorded run below ran through it. That is why RenderStreet's recordings are dated August 6 and 7 instead of August 1 and 2. We paid the recorded job charges.

A Superluminal account exists the moment you finish the form. The first render needs no human on our side.

Recorded times and charges

RenderStreet sells two products that behave nothing alike. Everything below is On Demand GPU, the plan you would pick for a deadline.

SceneFastest SuperluminalRenderStreetSuperluminal chargeRenderStreet charge
Classroom90.5 s530.3 s$1.90$4.37
Junk Shop64.5 s345.7 s$1.21$2.91
Monster Under the Bed59.9 s373.6 s$0.98$2.12
Fox (EEVEE)66.5 s813.4 s$0.33$0.83

Those Superluminal times are 30-node runs, except Fox (EEVEE) at 10 nodes. Five nodes cost less again: $1.10 on Classroom against $4.37, and $0.14 on Fox (EEVEE) against $0.83.

The gap is widest on Fox, the EEVEE scene. RenderStreet took 813.4 seconds and never put more than 2 machines on it. Superluminal finished in 66.5. When each frame takes moments, most of your wait is the work around the frames.

Superluminal recorded workflow

Superluminal submission terminal confirming the queued job after packaging and upload
Submission ends in the add-on's terminal: the job is packaged, uploaded, and queued before any browser opens. Open image
Superluminal Classroom job starting active rendering on 30 nodes
Active rendering started after the upload and queue phases in the same recording. Open image
Superluminal Classroom job after all 145 frames completed
Provider completion showed all 145 Classroom frames finished. Open image
Superluminal Classroom job after all 145 frames reached local disk
The final boundary confirms the complete local frame set 106.7 seconds after upload began. Open image

RenderStreet recorded workflow

RenderStreet Classroom settings immediately before Launch job
After upload and analysis, the operator confirms the On Demand GPU settings and launches the job. Open image
RenderStreet Classroom job allocating servers during processing
The processing view reports elapsed time, completed frames, billed device time, and price so far. Open image
RenderStreet Classroom sequence playback available while rendering
RenderStreet builds a sequence preview while the job is still processing. Open image
Finished RenderStreet Classroom job with exact price and per-frame timing
Finished exposes the exact $4.37 price, billed device time, frame timing, and download controls. Open image

You choose capacity, RenderStreet chooses it for you

RenderStreet never asks how many machines you want. Its header showed 16 on Classroom, 22 on Junk Shop, 9 on Monster, and 2 on Fox (EEVEE). The job with the fewest machines took the longest.

Superluminal gives you the dial: 5, 10, or 30 nodes, rate visible before you commit. That is a price you can plan around instead of one you find out about.

Where RenderStreet is genuinely good

Its browser workflow is clean, and the job page is more informative than most. The completed job listed each frame's duration and size with its own download. The running job built a playable sequence preview before the render finished. Only four of the nine services managed playback during a render.

The interface comparison scores every submission surface against the same recordings. RenderStreet places fifth there. Superluminal places first.

It also bills in exact dollars and shows the price accruing as the job runs.

Two products, one confusing name

RenderStreet One is a $59.97 monthly subscription that renders on CPUs. We ran Classroom on it once: 12,022.4 seconds, 22.7 times longer than the same scene on On Demand GPU.

A flat monthly fee cannot be split across one job honestly, so One sits outside the charts and scores and stays in the published data as its own result. The fee buys about 13.7 Classroom renders at the On Demand price. Run fourteen or more a month and the subscription pays for itself, if the far longer CPU wait is acceptable.

What travels with the job

RenderStreet takes a .blend you upload through the browser and analyses it on the server. It does not trace dependencies before submission. A missing texture becomes a rendering problem instead of a warning before upload.

The Superluminal add-on traces dependencies inside Blender first, names anything missing, and sends the rest with the job, in parallel chunks instead of a single browser stream.

Delivery differs too. RenderStreet packages a browser ZIP after the render, so its last file landed 25.0 to 60.3 seconds after completion. Superluminal streams finished frames to disk during the render, so you review before the job ends.

Sources

  1. Render farm benchmark dataset, July to August 2026
  2. RenderStreet plans and pricing