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Superluminal

The best Blender render farms, ranked

By Superluminal Engineering

Four animated Blender scenes, 9 services, and one question: which farm saves the most time for the least money?

Published 2026-07-29 · Updated 2026-08-08

Download the customized Blender benchmark scenes

These are the exact packaged .blend scene archives submitted during the benchmark.

Customized Blender scene downloads with exact byte sizes and SHA-256 checksums
SceneEngine and framesSizeSHA-256
ClassroomCycles · 145 frames67891374 bytesc2be6e5c1cbcc0ebdb950ccdf3c7090c85e296d3cf94a356e68667f82adb1ead
Junk ShopCycles · 96 frames344330533 bytes4f3cac212b9a1bcdae6fed67b128fe1cb1e4b25091d9c8c157e2b2babcf30d68
Monster Under the BedCycles · 96 frames75774911 bytese310ee769b0efb7790be44dbdd6efcad12db11ea66e48c2dbbaf19456f646b24
FoxEEVEE · 50 frames94472994 bytesee80ac93129806326a81e561192a4a6dee513d91eee1536230af6d119bcc1aa8

Open the structured scene manifest

Rankings at a glance

Superluminal ranks first with a combined score of 182.0. Finished and verified every one of its 12 runs on local disk. Charges ran from $0.14 to $1.90, totaling $9.56.

RankRender farmCombined scoreKey result
1Superluminal182.0Fastest managed-farm runs and lowest exact charges
2GarageFarm126.2Strong all-round runner-up
3RenderJuice121.2Best subscription workflow
4RebusFarm88.0Established multi-DCC pipeline
5RenderStreet86.5Browser workflow with live sequence playback
6Fox Renderfarm83.5Large capacity, slower deliveries
7iRender56.4Full remote-machine control
8Render Network45.7Distributed GPU network
9Blendergrid42.1A displayed dollar quote before submission
First delivery to disk
Superluminal, 4 of 4 scenes

Frames downloaded during rendering. The last local file arrived 4.1 to 150.9 seconds after provider completion.

Shortest managed-farm render pipeline
Superluminal, 4 of 4 scenes

The fastest Superluminal render pipeline led the next managed farm by 73.1 seconds on Classroom, 62.8 seconds on Junk Shop, 28.6 seconds on Monster, 47.5 seconds on Fox (EEVEE).

Cheapest exact-dollar charges
Superluminal in every scene

$0.14 to $1.90 per verified job. All 12 Superluminal runs together cost $9.56.

Dataset
43 recorded runs

Published as machine-readable evidence with native-unit charges, exact phase boundaries, and per-run outcomes.

Largest failure charge
106.85 RNDR credits

Render Network's canceled Junk Shop retry, charged with zero usable frames delivered.

Blendergrid coverage
3 of 4 scenes

Classroom, Junk Shop, and Monster completed. The Fox scene is missing. The three prices are displayed quotes, not final debits.

We tested nine commercial Blender render services with four standard scenes and screen-recorded all 43 runs.

Method

We packaged four Blender Foundation demo scenes once and submitted them unchanged to every service, on a normal paid account. The demo files ship as stills, so we modified each scene to render a short animation. Most services ran once per scene.

We picked the most balanced GPU configuration each farm offered and moved up a priority tier when that proved too slow.

Render farmConfiguration testedBilling observed at checkout
SuperluminalCapacity selected by node count: 5, 10, and 30 nodesExact reconciled dollars per job. Every charge in these tests was between $0.14 and $1.90.
GarageFarmHigh priority, advertised cap of 60 nodesPrepaid balance billed at $0.012 per OctaneBench-hour. The final charge is shown in dollars.
RenderJuiceHobbyist plan at Blazing priority$49/month subscription. Jobs draw from a quota of 2,000 GPU minutes.
Fox RenderfarmGPU 3Prepaid balance. Job charges are deducted in exact dollars.
RebusFarmPriority+3 and Standard tiersRenderPoints. Every tier displayed a rate about 17 percent above its configured rate, and dollars come from a dated purchase of 15 RP for $17.63.
iRenderGPU Server 5S, one workstation with four RTX 4090sMachine rental at 30 iR per machine-hour, pay as you go. Funding starts at a $50 deposit.
RenderStreetOn Demand GPU with Optix, plus one supplemental One CPU testOn Demand produced exact job charges. One costs $59.97 per month and has no allocated job cost.
Render NetworkTier 2 Priority, the highest tier a normal account can selectRENDER credits at the provider's $1 face value. The meter keeps charging on failed attempts.
BlendergridFixed quotes against the shortest offered deadline: two hoursDisplayed quotes of $11.73 for Classroom, $7.30 for Junk Shop, and $4.10 for Monster. The recordings show no final debit or invoice.

The farms forced two deviations. RebusFarm's Standard GPU tier would not start on Classroom, so Classroom and Junk Shop ran on Priority+3. Fox Renderfarm requires the render device set to none for EEVEE.

Every time in this article is the render pipeline unless a section names another clock. It starts when the farm begins working on the job and stops when the farm reports the render finished. For most farms that start is the end of the upload. When a farm requires a separate launch action, the clock starts at that press.

Everything the farm does in between counts against it: analysis, loading, test frames, queueing, rendering, retries, and finalization. Your upload, your download, and time spent waiting on us do not.

iRender is the exception. You rent the machine rather than send it a job, so its meter runs from boot to shutdown and its time covers the whole paid window.

Upload, download, and end-to-end times have their own sections and tables. Charges stay in native units and become dollars only through dated checkout quotes, marked as estimates. Failed attempts keep their cost.

SceneFramesEngineShortest render pipeline
Classroom145CyclesSuperluminal, 90.5 s
Junk Shop96CyclesSuperluminal, 64.5 s
Monster Under the Bed96CyclesSuperluminal, 59.9 s
Fox50EEVEESuperluminal, 66.5 s

Run recordings

Every benchmark run has a dedicated watch page, retained 10× MP4, poster, and structured evidence record.

All 43 Blender render farm benchmark recordings
RunOutcomeVideoEvidence
Blendergrid — ClassroomcompleteMP4Run JSON
Blendergrid — Junk ShopcompleteMP4Run JSON
Blendergrid — Monster Under the BedcompleteMP4Run JSON
Fox Renderfarm — ClassroomcompleteMP4Run JSON
Fox Renderfarm — Fox (EEVEE)completeMP4Run JSON
Fox Renderfarm — Junk ShopcompleteMP4Run JSON
Fox Renderfarm — Monster Under the BedcompleteMP4Run JSON
GarageFarm — ClassroomcompleteMP4Run JSON
GarageFarm — Fox (EEVEE)completeMP4Run JSON
GarageFarm — Junk ShopcompleteMP4Run JSON
GarageFarm — Monster Under the BedcompleteMP4Run JSON
iRender — ClassroomcompleteMP4Run JSON
iRender — Fox (EEVEE)completeMP4Run JSON
iRender — Junk ShopcompleteMP4Run JSON
iRender — Monster Under the BedcompleteMP4Run JSON
RebusFarm — ClassroomcompleteMP4Run JSON
RebusFarm — Junk ShopcompleteMP4Run JSON
RebusFarm — Fox (EEVEE)complete-with-retrieval-defectMP4Run JSON
RebusFarm — Monster Under the BedcompleteMP4Run JSON
RenderJuice — ClassroomcompleteMP4Run JSON
RenderJuice — Fox (EEVEE)completeMP4Run JSON
RenderJuice — Junk ShopcompleteMP4Run JSON
RenderJuice — Monster Under the BedcompleteMP4Run JSON
Render Network — ClassroomcompleteMP4Run JSON
Render Network — Junk ShopstalledMP4Run JSON
Render Network — Junk ShopcanceledMP4Run JSON
RenderStreet — ClassroomcompleteMP4Run JSON
RenderStreet — Fox (EEVEE)completeMP4Run JSON
RenderStreet — Junk ShopcompleteMP4Run JSON
RenderStreet — Monster Under the BedcompleteMP4Run JSON
RenderStreet — ClassroomcompleteMP4Run JSON
Superluminal — ClassroomcompleteMP4Run JSON
Superluminal — Fox (EEVEE)completeMP4Run JSON
Superluminal — Junk ShopcompleteMP4Run JSON
Superluminal — Monster Under the BedcompleteMP4Run JSON
Superluminal — ClassroomcompleteMP4Run JSON
Superluminal — Fox (EEVEE)completeMP4Run JSON
Superluminal — Junk ShopcompleteMP4Run JSON
Superluminal — Monster Under the BedcompleteMP4Run JSON
Superluminal — ClassroomcompleteMP4Run JSON
Superluminal — Fox (EEVEE)completeMP4Run JSON
Superluminal — Junk ShopcompleteMP4Run JSON
Superluminal — Monster Under the BedcompleteMP4Run JSON

Results

Superluminal recorded the shortest render pipeline on all four scenes. Its leads over the next service were 73.1, 62.8, 28.6, and 14.1 seconds.

Its capacity control behaved as promised. Five nodes were cheapest in every scene. Thirty were fastest on the three Cycles scenes, ten on Fox. The price is visible before you commit.

Seven of the nine services completed all four scenes. Blendergrid completed three, because Blendergrid supports only Cycles. Two paid Render Network attempts on Junk Shop returned no output. The other 41 runs finished.

Render pipeline against cost

One point per recorded run. Down and to the left is better.

Blender render farms compared by recorded render-pipeline time and cost in 43 recorded runs
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One score per farm

Forty-three runs are too many to hold in your head. So each service gets two numbers, a Speed Score and a Cost Score, built in three steps.

Every result becomes a ratio

Raw seconds cannot be averaged across scenes. Classroom renders 145 frames and Junk Shop costs more, so the biggest scene would decide the ranking alone.

Each scene instead has a fixed midpoint: its median result, locked before any scoring. Every run is divided against its own scene's midpoint. Twice as fast as the midpoint is a time ratio of 2. Half the midpoint's cost is a price ratio of 2. Bigger is better on both.

For provider $p$ and scene $s$, with time $T$ and cost $C$:

$ r^{T}_{p,s} = \frac{T_{\mathrm{ref},s}}{T_{p,s}} \qquad\qquad r^{C}_{p,s} = \frac{C_{\mathrm{ref},s}}{C_{p,s}} $

Four ratios combine into one

A ratio of 2 means the same thing in every scene, so the four combine with the geometric mean: multiply, then take the fourth root. One spectacular scene cannot carry a weak farm.

The ratio lands on a 100 scale

A square root compresses the spread so scores stay readable. It never changes which farm is ahead. 100 means the farm matches the midpoints. To read a score, square it: 141.4 means twice as good, 70.7 twice as bad.

$ \bar r=\left(\prod_{s=1}^{n}r_s\right)^{1/n} \qquad\qquad S(\bar r)=100\sqrt{\bar r} $

The Speed Score and the Cost Score each run through the same steps on their own ratios:

$ \mathrm{Speed\ Score}_{p}=S\!\left(\left(\prod_{s=1}^{n}r^{T}_{p,s}\right)^{\!1/n}\right) \qquad\qquad \mathrm{Cost\ Score}_{p}=S\!\left(\left(\prod_{s=1}^{n}r^{C}_{p,s}\right)^{\!1/n}\right) $

Those two numbers place each farm at one coordinate. Up and to the right is better. A farm tested at several configurations scores each one separately, and its best complete configuration stands for it in the ranking. One configuration's speed is never paired with another's price.

You pay a farm to stop waiting, so the Overall Score counts speed twice and cost once:

$ \mathrm{Overall}_{p} = \frac{2\,\mathrm{Speed\ Score}_{p}+\mathrm{Cost\ Score}_{p}}{3} $

The cost chart plots the 40 finished runs that carry a dollar figure. The one subscription run stays out. A flat monthly fee gives a single job no honest price.

Superluminal and GarageFarm land above 100 on both axes. Superluminal's ranked 30-node configuration scores 179.1 on speed and 187.8 on cost. Squared, that is 3.2 times faster and 3.5 times cheaper than the midpoints.

RenderJuice scores 93.7 on speed and 176.2 on cost. RenderStreet scores 68.8 and 121.7. Blendergrid scores 22.9 and 80.6 on its three scenes.

Every farm as one point

Each farm at its ranked configuration.

Best Blender render farms compared by time score and price score in 2026
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The official ranking

A score of 100 matches the reference. A skipped scene stays visible as a gap instead of costing points. A failed render earns no time, and any attempt that still charged money counts against its cost.

Overall Score by farm

Best Blender render farms ranked by combined benchmark score in 2026
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Superluminal's margin comes from low exact charges and fast render pipelines at all three capacities. It has no separate analysis stage and downloads frames while the job runs. Provider completion to local output took 4.1 to 150.9 seconds across its 12 runs. Retrieval does not enter the score.

Node count

Node count matters less than advertised. Fox Renderfarm showed 129 running nodes on Classroom and needed 292.8 seconds. Ten Superluminal nodes finished the same phase in 226.7.

Speed Score against observed nodes

Peak observed machines, not advertised capacity.

Blender render farm Speed Score compared with observed or inferred active capacity in 2026
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What each farm advertises against what its own interface showed:

Render farmAdvertised nodesObserved peak
Fox Renderfarmnot stated129
Render Networknot stated100 frames in progress
Superluminalchosen by node count5 / 10 / 30, as selected
GarageFarmup to 60 on High29
RenderJuicespeed of 30x RTX 3090about 21 equivalents, inferred
RenderStreetnot stated22
RebusFarmnot stated18
iRenderone workstation, chosen1, with 4 GPUs
Blendergridnot stated1, inferred

Fixed work limits scaling. Going from 5 to 30 Superluminal nodes on Classroom cut the render pipeline from 411.0 to 90.5 seconds. Six times the capacity bought a 4.5-fold gain, at a higher charge.

Upload time

Every farm received the same packages over the same connection. What separates them is client engineering. Browser uploads push one stream and stall when latency rises. The Superluminal add-on splits the package across parallel chunks and keeps the link saturated. Its range runs highest and widest because a saturated upload tracks the connection minute to minute.

What you upload matters as much as how fast. The add-on traces dependencies before submission: linked libraries, textures, UDIMs, caches, fonts, and HDRIs all travel with the job. Anything missing is named on screen instead of quietly dropped. It gave the most complete coverage of any client we tested.

RenderJuice adds a desktop app that cannot submit, one extra round trip per iteration. Render Network expects a file you packed yourself.

ServiceDependency tracingEffective upload rateSubmission path
Superluminal3.2 to 11.4 MB/sBlender add-on, multithreaded chunks
GarageFarm8.2 MB/sDesktop client, compresses before sending
RenderStreet3.8 to 5.7 MB/sBrowser upload, then provider scene analysis
RenderJuice~5.4 MB/sBrowser upload
Blendergrid2.8 to 5.1 MB/sBrowser upload after project selection
Fox Renderfarm3.9 MB/sDesktop client
Render Network3.5 MB/sBrowser upload
RebusFarm2.1 MB/sDesktop client

Effective rate is package size divided by recorded upload time. A range means several recorded runs. GarageFarm exceeds the connection's raw rate because its client compresses first. iRender's Classroom upload predates its recording, so its three later scenes capture upload from first activation.

Download time

Threading helps here too. What matters more is whether frames download while the job is still rendering. A farm that waits for the last frame adds its whole download to your wait.

ServiceDownloads while renderingDelivery behaviorTime after provider completion
RebusFarmInconsistent between jobs2.2 to 47.1 s
SuperluminalMultithreaded, streams frames as they finish2.4 to 150.9 s
Fox RenderfarmStreams frames12.9 to 36.4 s
GarageFarmFalls behind on larger jobs16.2 to 301.3 s
RenderJuiceZIP packaged after completion17.2 to 41.6 s
BlendergridBrowser ZIP after provider finalization22.3 to 42.5 s
RenderStreetBrowser ZIP after completion25.0 to 60.3 s
Render NetworkStandalone downloader after completion245 s
iRenderManual sync387.6 to 1,129.5 s

Streaming services come first, then the shortest observed wait leads each group. This time starts when the farm reports completion and ends when the last frame reaches local disk.

Conclusion

Superluminal won this benchmark. It was fastest on all four scenes, cheapest on all four, and first to put a complete sequence on local disk every time.

The useful finding is why. Node count explains less than you would expect. Fox Renderfarm ran 129 nodes on Classroom and still lost to ten of ours. Speed comes from what wraps the render: how work lands on machines, how fast a node starts producing, and what happens between frames. That engineering is mostly public. The scheduler is not.

Transfers decide the rest. A client that traces every dependency renders correctly on the first attempt. A client that downloads during the render hands you frames before the farm calls itself done. Those two properties moved delivery times more than any hardware difference.

A render you cannot inspect is a render you find out about too late, so we also compared every farm's interface with these same recordings. Superluminal confirmed all eight monitoring features we scored.

Speed, correct files, early frames, and a view of the work are one workflow. We build it as beautiful as we can make it.

Read next:

Sources

  1. Render farm benchmark dataset, July to August 2026
  2. Render farm benchmark run events
  3. Blender demo files (benchmark scenes)
  4. Blender Open Data benchmark scenes
  5. Superluminal Blender add-on documentation
  6. GarageFarm pricing
  7. RenderJuice pricing
  8. RebusFarm Blender support
  9. Fox Renderfarm Blender workflow
  10. iRender pricing
  11. Render Network
  12. Blendergrid pricing