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Choose an upload mode

Choose ZIP or PROJECT packaging and configure project-root handling for reliable, repeatable submissions.

Updated 2026-08-04

Both modes trace scene dependencies. They differ in remote storage and in what a later submission can reuse.

Upload Settings expanded with the Zip or Project upload strategy and project-root controls

*PROJECT adds reusable synchronization and common-root path boundaries. Path warnings block submission until resolved.*

ZIP: self-contained by default

ZIP packages the .blend and discovered dependencies into one archive for the job.

Choose ZIP when:

  • this is the first test of a scene
  • assets live outside one clean project root
  • dependencies span multiple drives or volumes
  • portability matters more than incremental upload speed
  • you need a simple fallback after a PROJECT path warning

Every new submission re-uploads the full archive, even when little changed.

PROJECT: incremental reuse

PROJECT uploads files into the selected project's isolated remote area. Later submissions send only new or changed data.

Choose PROJECT when:

  • shots share a stable project directory
  • submissions reuse large assets
  • dependencies can map under a common root
  • the time saved on repeat uploads outweighs the initial structure work

PROJECT has path boundaries

The trace can exclude dependencies with absolute paths outside the project root and dependencies on another drive. Make those paths relative, move the assets beneath the root, or switch to ZIP.

Automatic project path

Automatic Project Path inspects the saved file and its dependencies and picks a usable common root. The panel shows a dependency summary and warns when files do not fit.

It works best when the .blend and assets already live beneath a deliberate production folder.

Custom project path

Disable Automatic Project Path to choose the root yourself. The custom root should:

  1. be an ancestor of the submitted .blend
  2. contain the dependencies that should be reusable
  3. stay stable between related submissions
  4. not rely on drive-relative mapping across separate volumes

Too narrow excludes sibling folders. Too broad drags in a huge tree.

Decision guide

Scene layoutRecommended starting point
One-off scene or first remote testZIP
Assets scattered across folders or drivesZIP, then reorganize if repeat uploads matter
Episodic or shot-based work under one production rootPROJECT
Large shared texture/cache library under the same rootPROJECT
PROJECT scan reports excluded dependenciesFix paths or use ZIP

Relative paths are mode-specific advice

Use relative asset paths for PROJECT. ZIP packages a self-contained set and does not require them.

Reliable project structure

my-production/
├── shots/
│   ├── shot-010.blend
│   └── shot-020.blend
├── assets/
│   ├── textures/
│   ├── linked-blends/
│   └── caches/
└── color/

Use Blender's path tools to make eligible file references relative to this root. After moving assets, reopen the scene, check for missing paths, render locally, and submit one remote test frame.