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Superluminal

Add-ons on render nodes

By Superluminal Engineering

Your selected Blender add-ons render on the farm too. Superluminal packages and enables them before the first frame starts.

Published 2026-07-29 · Updated 2026-08-06

Selection
Selected add-ons

The submission panel lists the add-ons included with the job.

Packaging
Separate add-on archive

Superluminal uploads selected add-ons separately from the scene package.

Node setup
Add-ons enabled before rendering

Blender enables the selected add-ons before rendering.

Package boundary
Selected add-on files

The add-on archive stays separate from the scene package.

Blender add-ons can create geometry, add nodes, load assets, or change the final image. A render node needs the same add-on code.

GarageFarm, RebusFarm, and Blendergrid manage add-ons on their farms. GarageFarm checks extra add-ons on request. RebusFarm flags unsupported plug-ins. Blendergrid publishes its installed list and handles activation through support.

Superluminal instead packages the non-default add-ons that you select for each job. It installs and enables them before the first frame renders.

Choose the add-ons that affect the image

The Include Enabled Addons panel lists enabled, non-default add-ons. Superluminal itself does not appear in the list.

Blender Include Enabled Addons panel with two selected add-ons
The submission panel lists each add-on included with the job. Open image

Select an add-on when the scene needs its geometry, nodes, cameras, importers, or render hooks. Interface tools do not need to run on a render node.

The project and add-ons upload separately

Superluminal builds a separate archive for the selected add-ons. The submission terminal reports packaging, upload, installation, and activation errors.

Superluminal submission terminal with separate project and add-on upload steps
The terminal reports project and add-on transfer as separate steps. Open image

See Add-ons and dependencies for package details. See project dependencies for linked files and caches.

Check licenses and compiled components

Superluminal transfers the add-on code. It cannot transfer a license seat, a machine-bound activation, or an account with an outside service. Confirm that the license allows render-farm use before you submit.

Render nodes run Linux. A pure-Python add-on runs without changes. An add-on with compiled components needs Linux builds of those components. An add-on that calls an online service needs that service to accept requests from the render node.

Render one representative frame first. Compare it with a local render of the same frame before you start the full range. A missing add-on effect appears in that comparison, not in the submission log.

Sources

  1. Superluminal add-ons and dependencies documentation
  2. Superluminal submission terminal documentation
  3. GarageFarm Blender documentation
  4. RebusFarm plug-in FAQ
  5. Blendergrid FAQ