- Blender render farm
A Blender render farm assigns animation frames to many computers. Learn how nodes share work, what each node needs, and why submission starts inside Blender.
- Cycles on a render farm
Cycles animations can split across render nodes. Measured jobs show how node count, startup time, GPU memory, and settings affect the result.
- EEVEE on a render farm
EEVEE renders each animation frame independently. The 50-frame Fox (EEVEE) benchmark shows when farm startup and file transfer matter more than rendering.
- Render farm user interfaces, compared
43 recordings and retained benchmark jobs show how 9 Blender render services submit, monitor, review, and deliver frames. The page includes 40 interface stills.
- Superluminal vs Blendergrid
Three recorded Cycles comparisons covering upload, checking, price benchmarking, rendering, finalization, download, and displayed two-hour quotes.
- Superluminal vs Fox Renderfarm
Fox Renderfarm GPU 3 completed all four scenes. Recorded data covers farm time, local output, exact charges, Raysync, and EEVEE setup.
- Superluminal vs GarageFarm
GarageFarm High completed all four scenes. The comparison covers local output, charges, compressed upload, reported capacity, and delivery time.
- Superluminal vs iRender
The test used one rented iRender workstation with four RTX 4090 GPUs. Its cost covers the complete paid machine window.
- Superluminal vs RebusFarm
RebusFarm used two tiers and RenderPoints. The comparison covers render-pipeline times, converted prices, upload, and delivery.
- Superluminal vs Render Network
A recorded comparison of one completed Classroom job and two paid Junk Shop attempts, including credits, local output, and score.
- Superluminal vs RenderJuice
RenderJuice completed all four scenes through a monthly GPU-minute plan. Its workflow used a separate packer, browser upload, and ZIP delivery.
- Superluminal vs RenderStreet
RenderStreet On Demand GPU completed all four benchmark scenes with exact dollar charges. Recorded times, prices, machine counts, and the One subscription compared.
- The best Blender render farms, ranked
4 Blender scenes, 9 render farms, and 43 recorded runs. Compare render-pipeline times, recorded charges, qualified estimates, failures, and workflow outcomes.
- Blender render farm pricing
Superluminal charges for GPU time used by completed frames. The current rate curve, billing formula, and 12 benchmark charges are public.
- Blender render time and cost calculator
Estimate Blender Cycles render time and cost from one local frame, any of 3,414 Blender Open Data device configurations, and 1 to 30 nodes.
- Add-ons on render nodes
Select the Blender add-ons that affect a render. Superluminal packages their files, uploads them with the project, and enables them on each render node.
- Blender project dependencies
Before upload, Superluminal checks textures, linked Blender files, UDIMs, sequences, caches, fonts, and other external inputs.
- Blender render engine compatibility
Superluminal renders Cycles and EEVEE image sequences with Blender 4.0 through 5.2. Choose the farm version and output format before submission.
- How Superluminal is so fast
Benchmark results show how Superluminal removes delays through its Persistence Engine, concurrent output work, streaming delivery, and farm scheduler.
- Live Blender render previews
Inspect finished Blender frames, play available proxies, open original EXR layers, and read frame logs while later frames still render.
- The Superluminal render interface
A visual tour of Superluminal's Blender add-on, file checks, live job page, previews, and output downloads.